I received nothing but, "are you crazy?" whilst considering [Etched Signet of the Kirin Tor] for 8800g (count on guildies to tell it like it is).
So how many emblems is that at the best possible price? 352. Hmmm, maybe they were right.
Friday, September 11, 2009
Marketwatch(tm) with Borgthor
Inspired to turn your excess [Emblem of Conquest]s into cold, hard coin? Allow me to guide the way.
MBO = minimum buy out today, on the AH
Avg = 7 day average price on Dath'Remar
The iLvl 213 BoE bracers have jumped in price again, now that everyone has better things to do with their higher level emblems. Of course, they are the hardest thing to offload on the list, given competing BoE items (espeically higher level [Combustion Bracers] for cloth... but if you can find a buyer at 1500g, it just can't be beat.
The next tip is to make sure you're getting your primary colour gems (Red, Blue, Yellow) transmuted by an alchemist, or purchased with Honor to free up your emblems for the combo gems (Purple, Green, Orange).
I was a little surprised just how far down the list [Runed Orb]s are, but considering the best in slot craftables are now competing with iLvl 232 items from normal TotC10 and your [Emblem of Triumph] pick list the demand for these has slowed up too.
Emblems | MBO | Avg | |||
iLvl 213 Bracers | 60 | 1100 | 18.33 | 1500 | 25.00 |
Dreadstone | 10 | 169 | 16.90 | 179 | 17.90 |
Eye of Zul | 10 | 149 | 14.90 | 150 | 15.00 |
Ametrine | 10 | 135 | 13.50 | 145 | 14.50 |
Runed Orb | 18 | 235 | 13.06 | 270 | 15.00 |
King's Amber | 20 | 178 | 8.90 | 181 | 9.05 |
Cardinal Ruby | 20 | 165 | 8.25 | 169 | 8.45 |
Majestic Zircon | 20 | 151 | 7.55 | 152 | 7.60 |
Frozen Orb | 10 | 28 | 2.80 | 50 | 5.00 |
MBO = minimum buy out today, on the AH
Avg = 7 day average price on Dath'Remar
The iLvl 213 BoE bracers have jumped in price again, now that everyone has better things to do with their higher level emblems. Of course, they are the hardest thing to offload on the list, given competing BoE items (espeically higher level [Combustion Bracers] for cloth... but if you can find a buyer at 1500g, it just can't be beat.
The next tip is to make sure you're getting your primary colour gems (Red, Blue, Yellow) transmuted by an alchemist, or purchased with Honor to free up your emblems for the combo gems (Purple, Green, Orange).
I was a little surprised just how far down the list [Runed Orb]s are, but considering the best in slot craftables are now competing with iLvl 232 items from normal TotC10 and your [Emblem of Triumph] pick list the demand for these has slowed up too.
Labels:
Time is Money Friend
Thursday, September 10, 2009
What to do with 8800g?
Zenborg often feels a little neglected (unlike my other alts who are completely shunned at this point). He doesn't get borgruns(tm) through heroics, he doesn't get to do progression raiding with the guild... and the memories of pugging sometimes haunt his often Zen-like existence.
So I'm convinced if I throw gold at the problem, he'll feel appreciated (amirite, ladies?).
Here's the plan:
[Signet of the Kirin Tor] - 6800g
[Inscribed Signet of the Kirin Tor] - 1000g
[Etched Signet of the Kirin Tor] - 1000g
Buying happiness? Priceless.
I'm pretty much posting this so I can be talked out of it. 8800g seems to be way too much to spend on a ring. Does anyone know if there are plans to release a iLvl 245 upgrade? In your opinion, what should I be spending 8800g on?
So I'm convinced if I throw gold at the problem, he'll feel appreciated (amirite, ladies?).
Here's the plan:
[Signet of the Kirin Tor] - 6800g
[Inscribed Signet of the Kirin Tor] - 1000g
[Etched Signet of the Kirin Tor] - 1000g
Buying happiness? Priceless.
I'm pretty much posting this so I can be talked out of it. 8800g seems to be way too much to spend on a ring. Does anyone know if there are plans to release a iLvl 245 upgrade? In your opinion, what should I be spending 8800g on?
Labels:
Zenborg
Tuesday, September 8, 2009
Trial of the Crusader (10) Cleared!
We cleared Trial of the Crusader on 10 man on the weekend, in the first week that Anub'Arak was available, and best of all we one shot him. Anub'Arak's downfall inspired this new spirit of posting as events unfold rather than as a one liner in a "lets get caught up" post.
We were so excited at the one shot, that even getting severely pwned by the heroic mode couldn't dampen our spirits. It did however, send me the the combat log to come up with the following analysis of the impale mechanic:
- can't be avoided or blocked
- on impale you get hit hard (17k (also scaling with number of snobolds out))
- it ticks every 2 seconds, scaling with the number of stacks (probably also scaling with snobolds), rough numbers below
- 1 stack - 2k
- 2 stacks - 5k
- 3 stacks - 9k
- Damage scaling as expected on both tanks (no unusual difference between pally and warrior tanks)
- Gormok is immune to Disarm on heroic mode (you're always going to get impaled)
So with our great healers, and a disarm to reduce impale stacks... we could afford to be quite sloppy on how we dealt with it on normal mode... not so on heroic.
This week we also got Auriaya in Ulduar 25, making 3 new bosses over our first two weeks of getting a Ulduar 25 raid up and running for two nights. As usual, I'm caught between making further progress into the keepers, or trying out TotC25 and getting some trophies into the guild.
We also got a new VoA boss, Koralon the Flame Watcher. I really should have made a prediction on which element was next, but I missed the chance. I'm assuming water is next, and predicting that we port down through the crossroads between all three for that one.
I managed to get the boss down in 10 and 25 man on both Borg and Zen, with a pleasing one shot 25 man for Zenborg. It was fantastic to get a guild group for the 10 man, which ensures any useful loot that drops stays in the guild. I missed out on lewt altogether, but Jondy was very excited with [Malfurion's Leggings of Triumph]. Zen's 25 man dropped a total of 0 (yes, zero) PvE pieces, which was met by delightful screams about injustice. Remember people, that luck is just probability taken personally.
There's lots more to talk about and share, but since the frequency of posts seems to be inversely proportional to the effort expended on each post... I'd better stop there. I've convinced myself that I'll do some special "scrapbook from the past" posts to cover those special things I've missed... I guess time will tell.
Raid Buffs and Debuffs
I couldn't find a resource that was a nice check list of raid buffs/debuffs as a guide for raid leaders who wanted to balance raid groups, so I decided to create one myself. I've tried to keep it very simple, as it's designed to be a usable resource while putting a raid together.
The main function this serves for me, is a guide to what I want to recruit to add that little extra to our 25 man raiding team. I am a huge fan of bring the player, not the class... but if you are going looking for new players, you might as well pick up the buff/debuff you're after at the same time!
Each row in this list should stack with everything else on the list. If there are any corrections, additions or advice, please leave a comment on this post (and remember to tell me who you are if you're leaving an anonymous comment too).
Debuffs
Buffs
The main function this serves for me, is a guide to what I want to recruit to add that little extra to our 25 man raiding team. I am a huge fan of bring the player, not the class... but if you are going looking for new players, you might as well pick up the buff/debuff you're after at the same time!
Each row in this list should stack with everything else on the list. If there are any corrections, additions or advice, please leave a comment on this post (and remember to tell me who you are if you're leaving an anonymous comment too).
Debuffs
Description | Primary | Details | Secondary |
Minor Armor Reduction | (Feral / Moonkin) Druid | %5 Armor Reduction | |
Major Armor Reduction | Protection Warrior | %20 Armor Reduction | Rogue (Arms / Fury) Warrior |
Attack Speed Decrease | Protection Warrior Protection Paladin Death Knight | %20 Attack Speed decrease - improved Icy Talons | Feral Druid (%10) |
Attack Power Decrease | (Arms / Fury) Warrior Feral (Bear) Druid | ~-410 Attack Power (untalented) ~-574 Attack Power (talented) | Protection Warrior Warlock |
Cast Time Increase | Arcane Mage Rogue (MN Poison) Warlock | 30% Cast Time Increase | |
Crit Chance (general) | Retribution Paladin Elemental Shaman | +3% Crit Chance | |
Crit Chance (spell) | Frost Mage Fire Mage Warlock (imp SB) | +5% Spell Crit Chance | |
Increase Bleed Damage | Feral Druid Arms Warrior | +30% Bleed Damage | |
Magic Damage Increase | Unholy Death Knight Balance Druid | +13% Magic Damage | Warlock |
Physical Damage Increase | Combat Rogue Arms Warrior | +4% Physical Damage | |
Healing Decrease | Arms Warrior Fury Warrior Marksmanship Hunter Rogue (Wound Poison) | -50% Healing taken | Shadow Priest (-20%) |
Hit Chance Decrease | Hunter Balance Druid | -3% Chance to Hit | |
Hit Chance Increase | Shadow Priest Balance Druid | +3% Chance to Hit with spells |
Buffs
Type | Primary | Details | Secondary |
Attack Power % | Hunter Enhancement Shaman Blood Death Knight | 10% Attack Power Increase | |
Attack Power | Paladin | ~685 AP (talented) | Warrior |
Armor and Stats | Druid | 1050 Armor +52 All Stats | |
Armor | Protection Paladin | 1150 - 2008 Armor | Paladin Shaman |
Kings | Paladin | +10% all stats | |
Agility and Strenth | Enhancement Shaman | 155 - 178 Str and Agi | Death Knight Shaman |
Intellect | Mage | +60 Intelect | Warlock (48) |
Spirit | Priest | +80 Spirit | Warlock (64) |
Stamina | Priest | +165 Stamina | |
Physical Crit Chance | Feral Druid Fury Warrior | +5% ranged and melee crit chance | |
Spell Crit Chance | Balance Druid Elemental Shaman | +5% spell crit chance | |
Damage Increase | Retribution Paladin | +3% damage increase | |
Haste Increase | Balance Druid (45yd) | +3% haste | Retribution Paladin (30yd) |
Haste, Melee | Frost Death Knight Enhancement Shaman | +20% melee haste | Shaman (16%) |
Haste, Spell | Shaman | +5% spell haste | |
Healing Improvement | Restoration Druid Protection Paladin | +6% healing recieved | |
Health | Warrior (talented) | +2818 Health | Warrior (2285) Warlock (Imp) |
Mp5 | Paladin | +109.5 Mp5 (talented) | Shaman |
Replenishment | Survival Hunter Frost Mage Retribution Paladin Shadow Priest Destruction Warlock | +1% of maximum mana per 5 sec | |
Spell Power | Elemental Shaman | +280 Spell Power | Balance Druid (15% spirit) Shaman (144 - 165.6) Demonology Warlock (10% SP on crit) |
Hit Chance | Draenei (race) | +1% chance to hit |
Labels:
Raid Strategy
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